Releases

The latest release is 1.3.1 (4 months ago).

Changelog

1.3.1

  • Fixed client file problems
  • Pushed missing commits for Nuke timer.

1.3.0

  • Added Maps
  • Added Client-side fixes
  • Artillery 60 damage
  • Artillery ratio 0.25
  • Shield up to 10/turn
  • Shield decay up to 1/turn
  • Shields absorb 90% of mine damage
  • Broadcast send power cost reduced to 0.03

1.2.0

  • Added new maps and sprites
  • Client fixes
  • Fixed Soldier Death while capturing bug

1.1.5

  • Broadcast read cost reduced to 0.003
  • Shields absorb 75% mine damage
  • Shields decay rate lowered to 0.5
  • Research times lowered to 25 (other than nuke)
  • Fixing visual bug with defusion upgrade
  • Fixing Specs
  • Channels increased from 10000 to 65535

1.1.4

  • Updated Javadocs
  • Added runmatch mode (ant -Dmatch=[MATCH_FILE] runmatch)

1.1.3

  • Fixed neutral mine bug

1.1.2

  • Bug Fixes
  • Added another mine detection method
  • Clarified specs
  • Fixed Generator not running code

1.1.1

  • Minor spelling fix

1.1.0

  • Most RobotLevel stuff removed
  • Capture cost calculation made robust.
  • Sensing of mines, robots, encampments made easier, API refactored and intentionally broken to make this obvious.
  • Map max size reduced to 70, and constraints made tighter (200 max rush distance). Lots of new maps added.
  • Nuke sensing rebalanced, only 50% detectable
  • Spec document mostly rewritten to include detailed information regarding mines, broadcasting, etc.

1.0.2

  • - Fixed installer for missing bin/

1.0.1

  • - Fixed typos
  • - Removed unused info
  • - Added new generator images
  • - Fixed example player

1.0.0

  • Initial Release